Struct gpui2::Interactivity

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pub struct Interactivity {
Show 27 fields pub element_id: Option<ElementId>, pub key_context: KeyContext, pub focusable: bool, pub tracked_focus_handle: Option<FocusHandle>, pub focus_listeners: FocusListeners, pub group: Option<SharedString>, pub base_style: StyleRefinement, pub focus_style: StyleRefinement, pub in_focus_style: StyleRefinement, pub hover_style: StyleRefinement, pub group_hover_style: Option<GroupStyle>, pub active_style: StyleRefinement, pub group_active_style: Option<GroupStyle>, pub drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>, pub group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>, pub mouse_down_listeners: SmallVec<[MouseDownListener; 2]>, pub mouse_up_listeners: SmallVec<[MouseUpListener; 2]>, pub mouse_move_listeners: SmallVec<[MouseMoveListener; 2]>, pub scroll_wheel_listeners: SmallVec<[ScrollWheelListener; 2]>, pub key_down_listeners: SmallVec<[KeyDownListener; 2]>, pub key_up_listeners: SmallVec<[KeyUpListener; 2]>, pub action_listeners: SmallVec<[(TypeId, ActionListener); 8]>, pub drop_listeners: SmallVec<[(TypeId, Box<dyn Fn(AnyView, &mut WindowContext<'_>) + 'static>); 2]>, pub click_listeners: SmallVec<[ClickListener; 2]>, pub drag_listener: Option<DragListener>, pub hover_listener: Option<Box<dyn Fn(&bool, &mut WindowContext<'_>)>>, pub tooltip_builder: Option<TooltipBuilder>,
}

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§element_id: Option<ElementId>§key_context: KeyContext§focusable: bool§tracked_focus_handle: Option<FocusHandle>§focus_listeners: FocusListeners§group: Option<SharedString>§base_style: StyleRefinement§focus_style: StyleRefinement§in_focus_style: StyleRefinement§hover_style: StyleRefinement§group_hover_style: Option<GroupStyle>§active_style: StyleRefinement§group_active_style: Option<GroupStyle>§drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>§group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>§mouse_down_listeners: SmallVec<[MouseDownListener; 2]>§mouse_up_listeners: SmallVec<[MouseUpListener; 2]>§mouse_move_listeners: SmallVec<[MouseMoveListener; 2]>§scroll_wheel_listeners: SmallVec<[ScrollWheelListener; 2]>§key_down_listeners: SmallVec<[KeyDownListener; 2]>§key_up_listeners: SmallVec<[KeyUpListener; 2]>§action_listeners: SmallVec<[(TypeId, ActionListener); 8]>§drop_listeners: SmallVec<[(TypeId, Box<dyn Fn(AnyView, &mut WindowContext<'_>) + 'static>); 2]>§click_listeners: SmallVec<[ClickListener; 2]>§drag_listener: Option<DragListener>§hover_listener: Option<Box<dyn Fn(&bool, &mut WindowContext<'_>)>>§tooltip_builder: Option<TooltipBuilder>

Implementations§

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impl Interactivity

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pub fn layout( &mut self, element_state: Option<InteractiveElementState>, cx: &mut WindowContext<'_>, f: impl FnOnce(Style, &mut WindowContext<'_>) -> LayoutId ) -> (LayoutId, InteractiveElementState)

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pub fn paint( self, bounds: Bounds<Pixels>, content_size: Size<Pixels>, element_state: &mut InteractiveElementState, cx: &mut WindowContext<'_>, f: impl FnOnce(Style, Point<Pixels>, &mut WindowContext<'_>) )

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pub fn compute_style( &self, bounds: Option<Bounds<Pixels>>, element_state: &mut InteractiveElementState, cx: &mut WindowContext<'_> ) -> Style

Trait Implementations§

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impl Default for Interactivity

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fn default() -> Self

Returns the “default value” for a type. Read more

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