Struct gpui2::CompositeElementState
source · pub struct CompositeElementState<C: Component> { /* private fields */ }
Auto Trait Implementations§
impl<C> RefUnwindSafe for CompositeElementState<C>where <<C as Component>::Rendered as RenderOnce>::Element: RefUnwindSafe, <<<C as Component>::Rendered as RenderOnce>::Element as Element>::State: RefUnwindSafe,
impl<C> Send for CompositeElementState<C>where <<C as Component>::Rendered as RenderOnce>::Element: Send, <<<C as Component>::Rendered as RenderOnce>::Element as Element>::State: Send,
impl<C> Sync for CompositeElementState<C>where <<C as Component>::Rendered as RenderOnce>::Element: Sync, <<<C as Component>::Rendered as RenderOnce>::Element as Element>::State: Sync,
impl<C> Unpin for CompositeElementState<C>where <<C as Component>::Rendered as RenderOnce>::Element: Unpin, <<<C as Component>::Rendered as RenderOnce>::Element as Element>::State: Unpin,
impl<C> UnwindSafe for CompositeElementState<C>where <<C as Component>::Rendered as RenderOnce>::Element: UnwindSafe, <<<C as Component>::Rendered as RenderOnce>::Element as Element>::State: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more