use crate::{
AvailableSpace, BorrowWindow, Bounds, ElementId, LayoutId, Pixels, Point, Size, ViewContext,
WindowContext,
};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
use std::{any::Any, fmt::Debug};
pub trait Render: 'static + Sized {
type Element: Element + 'static;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element;
}
pub trait RenderOnce: Sized {
type Element: Element + 'static;
fn element_id(&self) -> Option<ElementId>;
fn render_once(self) -> Self::Element;
fn render_into_any(self) -> AnyElement {
self.render_once().into_any()
}
fn draw<T, R>(
self,
origin: Point<Pixels>,
available_space: Size<T>,
cx: &mut WindowContext,
f: impl FnOnce(&mut <Self::Element as Element>::State, &mut WindowContext) -> R,
) -> R
where
T: Clone + Default + Debug + Into<AvailableSpace>,
{
let element = self.render_once();
let element_id = element.element_id();
let element = DrawableElement {
element: Some(element),
phase: ElementDrawPhase::Start,
};
let frame_state =
DrawableElement::draw(element, origin, available_space.map(Into::into), cx);
if let Some(mut frame_state) = frame_state {
f(&mut frame_state, cx)
} else {
cx.with_element_state(element_id.unwrap(), |element_state, cx| {
let mut element_state = element_state.unwrap();
let result = f(&mut element_state, cx);
(result, element_state)
})
}
}
fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where
Self: Sized,
U: RenderOnce,
{
f(self)
}
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| if condition { then(this) } else { this })
}
fn when_some<T>(self, option: Option<T>, then: impl FnOnce(Self, T) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| {
if let Some(value) = option {
then(this, value)
} else {
this
}
})
}
}
pub trait Element: 'static + RenderOnce {
type State: 'static;
fn layout(
&mut self,
state: Option<Self::State>,
cx: &mut WindowContext,
) -> (LayoutId, Self::State);
fn paint(self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext);
fn into_any(self) -> AnyElement {
AnyElement::new(self)
}
}
pub trait Component: 'static {
type Rendered: RenderOnce;
fn render(self, cx: &mut WindowContext) -> Self::Rendered;
}
pub struct CompositeElement<C> {
component: Option<C>,
}
pub struct CompositeElementState<C: Component> {
rendered_element: Option<<C::Rendered as RenderOnce>::Element>,
rendered_element_state: <<C::Rendered as RenderOnce>::Element as Element>::State,
}
impl<C> CompositeElement<C> {
pub fn new(component: C) -> Self {
CompositeElement {
component: Some(component),
}
}
}
impl<C: Component> Element for CompositeElement<C> {
type State = CompositeElementState<C>;
fn layout(
&mut self,
state: Option<Self::State>,
cx: &mut WindowContext,
) -> (LayoutId, Self::State) {
let mut element = self.component.take().unwrap().render(cx).render_once();
let (layout_id, state) = element.layout(state.map(|s| s.rendered_element_state), cx);
let state = CompositeElementState {
rendered_element: Some(element),
rendered_element_state: state,
};
(layout_id, state)
}
fn paint(self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
state
.rendered_element
.take()
.unwrap()
.paint(bounds, &mut state.rendered_element_state, cx);
}
}
impl<C: Component> RenderOnce for CompositeElement<C> {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
None
}
fn render_once(self) -> Self::Element {
self
}
}
#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
pub trait ParentElement {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]>;
fn child(mut self, child: impl RenderOnce) -> Self
where
Self: Sized,
{
self.children_mut().push(child.render_once().into_any());
self
}
fn children(mut self, children: impl IntoIterator<Item = impl RenderOnce>) -> Self
where
Self: Sized,
{
self.children_mut().extend(
children
.into_iter()
.map(|child| child.render_once().into_any()),
);
self
}
}
trait ElementObject {
fn element_id(&self) -> Option<ElementId>;
fn layout(&mut self, cx: &mut WindowContext) -> LayoutId;
fn paint(&mut self, cx: &mut WindowContext);
fn measure(
&mut self,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Size<Pixels>;
fn draw(
&mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
);
}
pub struct DrawableElement<E: Element> {
element: Option<E>,
phase: ElementDrawPhase<E::State>,
}
#[derive(Default)]
enum ElementDrawPhase<S> {
#[default]
Start,
LayoutRequested {
layout_id: LayoutId,
frame_state: Option<S>,
},
LayoutComputed {
layout_id: LayoutId,
available_space: Size<AvailableSpace>,
frame_state: Option<S>,
},
}
impl<E: Element> DrawableElement<E> {
fn new(element: E) -> Self {
DrawableElement {
element: Some(element),
phase: ElementDrawPhase::Start,
}
}
fn element_id(&self) -> Option<ElementId> {
self.element.as_ref()?.element_id()
}
fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
let (layout_id, frame_state) = if let Some(id) = self.element.as_ref().unwrap().element_id()
{
let layout_id = cx.with_element_state(id, |element_state, cx| {
self.element.as_mut().unwrap().layout(element_state, cx)
});
(layout_id, None)
} else {
let (layout_id, frame_state) = self.element.as_mut().unwrap().layout(None, cx);
(layout_id, Some(frame_state))
};
self.phase = ElementDrawPhase::LayoutRequested {
layout_id,
frame_state,
};
layout_id
}
fn paint(mut self, cx: &mut WindowContext) -> Option<E::State> {
match self.phase {
ElementDrawPhase::LayoutRequested {
layout_id,
frame_state,
}
| ElementDrawPhase::LayoutComputed {
layout_id,
frame_state,
..
} => {
let bounds = cx.layout_bounds(layout_id);
if let Some(mut frame_state) = frame_state {
self.element
.take()
.unwrap()
.paint(bounds, &mut frame_state, cx);
Some(frame_state)
} else {
let element_id = self
.element
.as_ref()
.unwrap()
.element_id()
.expect("if we don't have frame state, we should have element state");
cx.with_element_state(element_id, |element_state, cx| {
let mut element_state = element_state.unwrap();
self.element
.take()
.unwrap()
.paint(bounds, &mut element_state, cx);
((), element_state)
});
None
}
}
_ => panic!("must call layout before paint"),
}
}
fn measure(
&mut self,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Size<Pixels> {
if matches!(&self.phase, ElementDrawPhase::Start) {
self.layout(cx);
}
let layout_id = match &mut self.phase {
ElementDrawPhase::LayoutRequested {
layout_id,
frame_state,
} => {
cx.compute_layout(*layout_id, available_space);
let layout_id = *layout_id;
self.phase = ElementDrawPhase::LayoutComputed {
layout_id,
available_space,
frame_state: frame_state.take(),
};
layout_id
}
ElementDrawPhase::LayoutComputed {
layout_id,
available_space: prev_available_space,
..
} => {
if available_space != *prev_available_space {
cx.compute_layout(*layout_id, available_space);
*prev_available_space = available_space;
}
*layout_id
}
_ => panic!("cannot measure after painting"),
};
cx.layout_bounds(layout_id).size
}
fn draw(
mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Option<E::State> {
self.measure(available_space, cx);
cx.with_absolute_element_offset(origin, |cx| self.paint(cx))
}
}
impl<E> ElementObject for Option<DrawableElement<E>>
where
E: Element,
E::State: 'static,
{
fn element_id(&self) -> Option<ElementId> {
self.as_ref().unwrap().element_id()
}
fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
DrawableElement::layout(self.as_mut().unwrap(), cx)
}
fn paint(&mut self, cx: &mut WindowContext) {
DrawableElement::paint(self.take().unwrap(), cx);
}
fn measure(
&mut self,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Size<Pixels> {
DrawableElement::measure(self.as_mut().unwrap(), available_space, cx)
}
fn draw(
&mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) {
DrawableElement::draw(self.take().unwrap(), origin, available_space, cx);
}
}
pub struct AnyElement(Box<dyn ElementObject>);
impl AnyElement {
pub fn new<E>(element: E) -> Self
where
E: 'static + Element,
E::State: Any,
{
AnyElement(Box::new(Some(DrawableElement::new(element))) as Box<dyn ElementObject>)
}
pub fn element_id(&self) -> Option<ElementId> {
self.0.element_id()
}
pub fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
self.0.layout(cx)
}
pub fn paint(mut self, cx: &mut WindowContext) {
self.0.paint(cx)
}
pub fn measure(
&mut self,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) -> Size<Pixels> {
self.0.measure(available_space, cx)
}
pub fn draw(
mut self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) {
self.0.draw(origin, available_space, cx)
}
pub fn into_any(self) -> AnyElement {
AnyElement::new(self)
}
}
impl Element for AnyElement {
type State = ();
fn layout(
&mut self,
_: Option<Self::State>,
cx: &mut WindowContext,
) -> (LayoutId, Self::State) {
let layout_id = self.layout(cx);
(layout_id, ())
}
fn paint(self, _: Bounds<Pixels>, _: &mut Self::State, cx: &mut WindowContext) {
self.paint(cx);
}
}
impl RenderOnce for AnyElement {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
AnyElement::element_id(self)
}
fn render_once(self) -> Self::Element {
self
}
}