Struct gpui2::FocusEvent
source · pub struct FocusEvent {
pub blurred: Option<FocusHandle>,
pub focused: Option<FocusHandle>,
}
Fields§
§blurred: Option<FocusHandle>
§focused: Option<FocusHandle>
Auto Trait Implementations§
impl !RefUnwindSafe for FocusEvent
impl Send for FocusEvent
impl Sync for FocusEvent
impl Unpin for FocusEvent
impl !UnwindSafe for FocusEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more