Enum gpui2::FlexDirection

pub enum FlexDirection {
    Row,
    Column,
    RowReverse,
    ColumnReverse,
}
Expand description

The direction of the flexbox layout main axis.

There are always two perpendicular layout axes: main (or primary) and cross (or secondary). Adding items will cause them to be positioned adjacent to each other along the main axis. By varying this value throughout your tree, you can create complex axis-aligned layouts.

Items are always aligned relative to the cross axis, and justified relative to the main axis.

The default behavior is FlexDirection::Row.

Specification

Variants§

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Row

Defines +x as the main axis

Items will be added from left to right in a row.

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Column

Defines +y as the main axis

Items will be added from top to bottom in a column.

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RowReverse

Defines -x as the main axis

Items will be added from right to left in a row.

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ColumnReverse

Defines -y as the main axis

Items will be added from bottom to top in a column.

Trait Implementations§

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impl Clone for FlexDirection

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fn clone(&self) -> FlexDirection

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FlexDirection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for FlexDirection

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fn default() -> FlexDirection

Returns the “default value” for a type. Read more
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impl PartialEq<FlexDirection> for FlexDirection

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fn eq(&self, other: &FlexDirection) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for FlexDirection

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impl Eq for FlexDirection

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impl StructuralEq for FlexDirection

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impl StructuralPartialEq for FlexDirection

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