use crate::{h_stack, prelude::*, Icon, IconElement};
use gpui::{prelude::*, Action, AnyView, Div, MouseButton, MouseDownEvent, Stateful};
#[derive(RenderOnce)]
pub struct IconButton {
id: ElementId,
icon: Icon,
color: Color,
variant: ButtonVariant,
state: InteractionState,
selected: bool,
tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
on_mouse_down: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
}
impl Component for IconButton {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let icon_color = match (self.state, self.color) {
(InteractionState::Disabled, _) => Color::Disabled,
(InteractionState::Active, _) => Color::Selected,
_ => self.color,
};
let (mut bg_color, bg_hover_color, bg_active_color) = match self.variant {
ButtonVariant::Filled => (
cx.theme().colors().element_background,
cx.theme().colors().element_hover,
cx.theme().colors().element_active,
),
ButtonVariant::Ghost => (
cx.theme().colors().ghost_element_background,
cx.theme().colors().ghost_element_hover,
cx.theme().colors().ghost_element_active,
),
};
if self.selected {
bg_color = bg_hover_color;
}
let mut button = h_stack()
.id(self.id.clone())
.justify_center()
.rounded_md()
.p_1()
.bg(bg_color)
.cursor_pointer()
.active(|style| style.bg(bg_active_color))
.child(IconElement::new(self.icon).color(icon_color));
if let Some(click_handler) = self.on_mouse_down {
button = button.on_mouse_down(MouseButton::Left, move |event, cx| {
cx.stop_propagation();
click_handler(event, cx);
})
}
if let Some(tooltip) = self.tooltip {
if !self.selected {
button = button.tooltip(move |cx| tooltip(cx))
}
}
button
}
}
impl IconButton {
pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
Self {
id: id.into(),
icon,
color: Color::default(),
variant: ButtonVariant::default(),
state: InteractionState::default(),
selected: false,
tooltip: None,
on_mouse_down: None,
}
}
pub fn icon(mut self, icon: Icon) -> Self {
self.icon = icon;
self
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
self
}
pub fn variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
self.tooltip = Some(Box::new(tooltip));
self
}
pub fn on_click(
mut self,
handler: impl 'static + Fn(&MouseDownEvent, &mut WindowContext),
) -> Self {
self.on_mouse_down = Some(Box::new(handler));
self
}
pub fn action(self, action: Box<dyn Action>) -> Self {
self.on_click(move |this, cx| cx.dispatch_action(action.boxed_clone()))
}
}