use gpui::{Div, RenderOnce};
use crate::prelude::*;
enum DividerDirection {
Horizontal,
Vertical,
}
#[derive(RenderOnce)]
pub struct Divider {
direction: DividerDirection,
inset: bool,
}
impl Component for Divider {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div()
.map(|this| match self.direction {
DividerDirection::Horizontal => {
this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
}
DividerDirection::Vertical => {
this.w_px().h_full().when(self.inset, |this| this.my_1p5())
}
})
.bg(cx.theme().colors().border_variant)
}
}
impl Divider {
pub fn horizontal() -> Self {
Self {
direction: DividerDirection::Horizontal,
inset: false,
}
}
pub fn vertical() -> Self {
Self {
direction: DividerDirection::Vertical,
inset: false,
}
}
pub fn inset(mut self) -> Self {
self.inset = true;
self
}
fn render(self, cx: &mut WindowContext) -> impl Element {
div()
.map(|this| match self.direction {
DividerDirection::Horizontal => {
this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
}
DividerDirection::Vertical => {
this.w_px().h_full().when(self.inset, |this| this.my_1p5())
}
})
.bg(cx.theme().colors().border_variant)
}
}