use crate::prelude::*;
use gpui::{img, Img, RenderOnce};
#[derive(Debug, Default, PartialEq, Clone)]
pub enum Shape {
#[default]
Circle,
RoundedRectangle,
}
#[derive(RenderOnce)]
pub struct Avatar {
src: SharedString,
shape: Shape,
}
impl Component for Avatar {
type Rendered = Img;
fn render(self, _: &mut WindowContext) -> Self::Rendered {
let mut img = img();
if self.shape == Shape::Circle {
img = img.rounded_full();
} else {
img = img.rounded_md();
}
img.uri(self.src.clone())
.size_4()
.bg(gpui::red())
}
}
impl Avatar {
pub fn new(src: impl Into<SharedString>) -> Self {
Self {
src: src.into(),
shape: Shape::Circle,
}
}
pub fn shape(mut self, shape: Shape) -> Self {
self.shape = shape;
self
}
}