use gpui::{hsla, Hsla};
#[derive(Clone)]
pub struct SystemColors {
pub transparent: Hsla,
pub mac_os_traffic_light_red: Hsla,
pub mac_os_traffic_light_yellow: Hsla,
pub mac_os_traffic_light_green: Hsla,
}
impl Default for SystemColors {
fn default() -> Self {
Self {
transparent: hsla(0.0, 0.0, 0.0, 0.0),
mac_os_traffic_light_red: hsla(0.0139, 0.79, 0.65, 1.0),
mac_os_traffic_light_yellow: hsla(0.114, 0.88, 0.63, 1.0),
mac_os_traffic_light_green: hsla(0.313, 0.49, 0.55, 1.0),
}
}
}