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use gpui::Hsla;
#[derive(Debug, Clone, Copy, Default)]
pub struct PlayerColor {
pub cursor: Hsla,
pub background: Hsla,
pub selection: Hsla,
}
/// A collection of colors that are used to color players in the editor.
///
/// The first color is always the local player's color, usually a blue.
///
/// The rest of the default colors crisscross back and forth on the
/// color wheel so that the colors are as distinct as possible.
#[derive(Clone)]
pub struct PlayerColors(pub Vec<PlayerColor>);
impl Default for PlayerColors {
/// Don't use this!
/// We have to have a default to be `[refineable::Refinable]`.
/// todo!("Find a way to not need this for Refinable")
fn default() -> Self {
Self::dark()
}
}
impl PlayerColors {
pub fn dark() -> Self {
Self(vec![
PlayerColor {
cursor: blue().dark().step_9(),
background: blue().dark().step_5(),
selection: blue().dark().step_3(),
},
PlayerColor {
cursor: orange().dark().step_9(),
background: orange().dark().step_5(),
selection: orange().dark().step_3(),
},
PlayerColor {
cursor: pink().dark().step_9(),
background: pink().dark().step_5(),
selection: pink().dark().step_3(),
},
PlayerColor {
cursor: lime().dark().step_9(),
background: lime().dark().step_5(),
selection: lime().dark().step_3(),
},
PlayerColor {
cursor: purple().dark().step_9(),
background: purple().dark().step_5(),
selection: purple().dark().step_3(),
},
PlayerColor {
cursor: amber().dark().step_9(),
background: amber().dark().step_5(),
selection: amber().dark().step_3(),
},
PlayerColor {
cursor: jade().dark().step_9(),
background: jade().dark().step_5(),
selection: jade().dark().step_3(),
},
PlayerColor {
cursor: red().dark().step_9(),
background: red().dark().step_5(),
selection: red().dark().step_3(),
},
])
}
pub fn light() -> Self {
Self(vec![
PlayerColor {
cursor: blue().light().step_9(),
background: blue().light().step_4(),
selection: blue().light().step_3(),
},
PlayerColor {
cursor: orange().light().step_9(),
background: orange().light().step_4(),
selection: orange().light().step_3(),
},
PlayerColor {
cursor: pink().light().step_9(),
background: pink().light().step_4(),
selection: pink().light().step_3(),
},
PlayerColor {
cursor: lime().light().step_9(),
background: lime().light().step_4(),
selection: lime().light().step_3(),
},
PlayerColor {
cursor: purple().light().step_9(),
background: purple().light().step_4(),
selection: purple().light().step_3(),
},
PlayerColor {
cursor: amber().light().step_9(),
background: amber().light().step_4(),
selection: amber().light().step_3(),
},
PlayerColor {
cursor: jade().light().step_9(),
background: jade().light().step_4(),
selection: jade().light().step_3(),
},
PlayerColor {
cursor: red().light().step_9(),
background: red().light().step_4(),
selection: red().light().step_3(),
},
])
}
}
impl PlayerColors {
pub fn local(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.first().unwrap()
}
pub fn absent(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.last().unwrap()
}
pub fn color_for_participant(&self, participant_index: u32) -> PlayerColor {
let len = self.0.len() - 1;
self.0[(participant_index as usize % len) + 1]
}
}
#[cfg(feature = "stories")]
pub use stories::*;
use crate::{amber, blue, jade, lime, orange, pink, purple, red};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{ActiveTheme, Story};
use gpui::{div, img, px, Div, ParentElement, Render, Styled, ViewContext};
pub struct PlayerStory;
impl Render for PlayerStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx).child(
div()
.flex()
.flex_col()
.gap_4()
.child(Story::title_for::<PlayerColors>(cx))
.child(Story::label(cx, "Player Colors"))
.child(
div()
.flex()
.flex_col()
.gap_1()
.child(
div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.cursor)
}),
),
)
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.background)
}),
))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.selection)
}),
)),
)
.child(Story::label(cx, "Avatar Rings"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_full()
.border_2()
.border_color(player.cursor)
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size_6()
.bg(gpui::red()),
)
}),
))
.child(Story::label(cx, "Player Backgrounds"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_xl()
.flex()
.items_center()
.h_8()
.py_0p5()
.px_1p5()
.bg(player.background)
.child(
div().relative().neg_mx_1().rounded_full().z_index(3)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(2)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(1)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
)
}),
))
.child(Story::label(cx, "Player Selections"))
.child(div().flex().flex_col().gap_px().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.flex()
.child(
div()
.flex()
.flex_none()
.rounded_sm()
.px_0p5()
.text_color(cx.theme().colors().text)
.bg(player.selection)
.child("The brown fox jumped over the lazy dog."),
)
.child(div().flex_1())
}),
)),
)
}
}
}