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use gpui::Hsla;
use refineable::Refineable;
use std::sync::Arc;
use crate::{PlayerColors, StatusColors, SyntaxTheme, SystemColors};
#[derive(Refineable, Clone, Debug)]
#[refineable(Debug, serde::Deserialize)]
pub struct ThemeColors {
pub border: Hsla,
/// Border color. Used for deemphasized borders, like a visual divider between two sections
pub border_variant: Hsla,
/// Border color. Used for focused elements, like keyboard focused list item.
pub border_focused: Hsla,
/// Border color. Used for selected elements, like an active search filter or selected checkbox.
pub border_selected: Hsla,
/// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
pub border_transparent: Hsla,
/// Border color. Used for disabled elements, like a disabled input or button.
pub border_disabled: Hsla,
/// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
pub elevated_surface_background: Hsla,
/// Background Color. Used for grounded surfaces like a panel or tab.
pub surface_background: Hsla,
/// Background Color. Used for the app background and blank panels or windows.
pub background: Hsla,
/// Background Color. Used for the background of an element that should have a different background than the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
pub element_background: Hsla,
/// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub element_hover: Hsla,
/// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub element_active: Hsla,
/// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub element_selected: Hsla,
/// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub element_disabled: Hsla,
/// Background Color. Used for the area that shows where a dragged element will be dropped.
pub drop_target_background: Hsla,
/// Border Color. Used to show the area that shows where a dragged element will be dropped.
// pub drop_target_border: Hsla,
/// Used for the background of a ghost element that should have the same background as the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have a different background than the surface it's on, use `element_background`.
pub ghost_element_background: Hsla,
/// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub ghost_element_hover: Hsla,
/// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub ghost_element_active: Hsla,
/// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub ghost_element_selected: Hsla,
/// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub ghost_element_disabled: Hsla,
/// Text Color. Default text color used for most text.
pub text: Hsla,
/// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
pub text_muted: Hsla,
/// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
pub text_placeholder: Hsla,
/// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
pub text_disabled: Hsla,
/// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
pub text_accent: Hsla,
/// Fill Color. Used for the default fill color of an icon.
pub icon: Hsla,
/// Fill Color. Used for the muted or deemphasized fill color of an icon.
///
/// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
pub icon_muted: Hsla,
/// Fill Color. Used for the disabled fill color of an icon.
///
/// Disabled states are shown when a user cannot interact with an element, like a icon button.
pub icon_disabled: Hsla,
/// Fill Color. Used for the placeholder fill color of an icon.
///
/// This might be used to show an icon in an input that disappears when the user enters text.
pub icon_placeholder: Hsla,
/// Fill Color. Used for the accent fill color of an icon.
///
/// This might be used to show when a toggleable icon button is selected.
pub icon_accent: Hsla,
// ===
// UI Elements
// ===
pub status_bar_background: Hsla,
pub title_bar_background: Hsla,
pub toolbar_background: Hsla,
pub tab_bar_background: Hsla,
pub tab_inactive_background: Hsla,
pub tab_active_background: Hsla,
// pub panel_background: Hsla,
// pub pane_focused_border: Hsla,
// /// The color of the scrollbar thumb.
// pub scrollbar_thumb_background: Hsla,
// /// The color of the scrollbar thumb when hovered over.
// pub scrollbar_thumb_hover_background: Hsla,
// /// The border color of the scrollbar thumb.
// pub scrollbar_thumb_border: Hsla,
// /// The background color of the scrollbar track.
// pub scrollbar_track_background: Hsla,
// /// The border color of the scrollbar track.
// pub scrollbar_track_border: Hsla,
// /// The opacity of the scrollbar status marks, like diagnostic states and git status..
// pub scrollbar_status_opacity: Hsla,
// ===
// Editor
// ===
pub editor_background: Hsla,
// pub editor_inactive_background: Hsla,
pub editor_gutter_background: Hsla,
pub editor_subheader_background: Hsla,
pub editor_active_line_background: Hsla,
pub editor_highlighted_line_background: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter.
pub editor_line_number: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
pub editor_active_line_number: Hsla,
/// Text Color. Used to mark invisible characters in the editor.
///
/// Example: spaces, tabs, carriage returns, etc.
pub editor_invisible: Hsla,
pub editor_wrap_guide: Hsla,
pub editor_active_wrap_guide: Hsla,
pub editor_document_highlight_read_background: Hsla,
pub editor_document_highlight_write_background: Hsla,
// ===
// Terminal
// ===
/// Terminal Background Color
pub terminal_background: Hsla,
/// Bright Black Color for ANSI Terminal
pub terminal_ansi_bright_black: Hsla,
/// Bright Red Color for ANSI Terminal
pub terminal_ansi_bright_red: Hsla,
/// Bright Green Color for ANSI Terminal
pub terminal_ansi_bright_green: Hsla,
/// Bright Yellow Color for ANSI Terminal
pub terminal_ansi_bright_yellow: Hsla,
/// Bright Blue Color for ANSI Terminal
pub terminal_ansi_bright_blue: Hsla,
/// Bright Magenta Color for ANSI Terminal
pub terminal_ansi_bright_magenta: Hsla,
/// Bright Cyan Color for ANSI Terminal
pub terminal_ansi_bright_cyan: Hsla,
/// Bright White Color for ANSI Terminal
pub terminal_ansi_bright_white: Hsla,
/// Black Color for ANSI Terminal
pub terminal_ansi_black: Hsla,
/// Red Color for ANSI Terminal
pub terminal_ansi_red: Hsla,
/// Green Color for ANSI Terminal
pub terminal_ansi_green: Hsla,
/// Yellow Color for ANSI Terminal
pub terminal_ansi_yellow: Hsla,
/// Blue Color for ANSI Terminal
pub terminal_ansi_blue: Hsla,
/// Magenta Color for ANSI Terminal
pub terminal_ansi_magenta: Hsla,
/// Cyan Color for ANSI Terminal
pub terminal_ansi_cyan: Hsla,
/// White Color for ANSI Terminal
pub terminal_ansi_white: Hsla,
// new colors
// ===
// Elevation
// ===
// elevation_0_shadow
// elevation_0_shadow_color
// elevation_1_shadow
// elevation_1_shadow_color
// elevation_2_shadow
// elevation_2_shadow_color
// elevation_3_shadow
// elevation_3_shadow_color
// elevation_4_shadow
// elevation_4_shadow_color
// elevation_5_shadow
// elevation_5_shadow_color
// ===
// UI Text
// ===
// pub headline: Hsla,
// pub paragraph: Hsla,
// pub link: Hsla,
// pub link_hover: Hsla,
// pub code_block_background: Hsla,
// pub code_block_border: Hsla,
}
#[derive(Refineable, Clone)]
pub struct ThemeStyles {
pub system: SystemColors,
#[refineable]
pub colors: ThemeColors,
pub status: StatusColors,
pub player: PlayerColors,
pub syntax: Arc<SyntaxTheme>,
}
#[cfg(test)]
mod tests {
use serde_json::json;
use super::*;
#[test]
fn override_a_single_theme_color() {
let mut colors = ThemeColors::light();
let magenta: Hsla = gpui::rgb(0xff00ff);
assert_ne!(colors.text, magenta);
let overrides = ThemeColorsRefinement {
text: Some(magenta),
..Default::default()
};
colors.refine(&overrides);
assert_eq!(colors.text, magenta);
}
#[test]
fn override_multiple_theme_colors() {
let mut colors = ThemeColors::light();
let magenta: Hsla = gpui::rgb(0xff00ff);
let green: Hsla = gpui::rgb(0x00ff00);
assert_ne!(colors.text, magenta);
assert_ne!(colors.background, green);
let overrides = ThemeColorsRefinement {
text: Some(magenta),
background: Some(green),
..Default::default()
};
colors.refine(&overrides);
assert_eq!(colors.text, magenta);
assert_eq!(colors.background, green);
}
#[test]
fn deserialize_theme_colors_refinement_from_json() {
let colors: ThemeColorsRefinement = serde_json::from_value(json!({
"background": "#ff00ff",
"text": "#ff0000"
}))
.unwrap();
assert_eq!(colors.background, Some(gpui::rgb(0xff00ff)));
assert_eq!(colors.text, Some(gpui::rgb(0xff0000)));
}
}