use std::collections::HashMap;
use std::sync::Arc;
use anyhow::{anyhow, Result};
use gpui::{HighlightStyle, SharedString};
use refineable::Refineable;
use crate::{
one_themes::one_family, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors,
Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily,
};
pub struct ThemeRegistry {
themes: HashMap<SharedString, Arc<Theme>>,
}
impl ThemeRegistry {
fn insert_theme_families(&mut self, families: impl IntoIterator<Item = ThemeFamily>) {
for family in families.into_iter() {
self.insert_themes(family.themes);
}
}
fn insert_themes(&mut self, themes: impl IntoIterator<Item = Theme>) {
for theme in themes.into_iter() {
self.themes.insert(theme.name.clone(), Arc::new(theme));
}
}
#[allow(unused)]
fn insert_user_theme_familes(&mut self, families: impl IntoIterator<Item = UserThemeFamily>) {
for family in families.into_iter() {
self.insert_user_themes(family.themes);
}
}
#[allow(unused)]
fn insert_user_themes(&mut self, themes: impl IntoIterator<Item = UserTheme>) {
self.insert_themes(themes.into_iter().map(|user_theme| {
let mut theme_colors = match user_theme.appearance {
Appearance::Light => ThemeColors::light(),
Appearance::Dark => ThemeColors::dark(),
};
theme_colors.refine(&user_theme.styles.colors);
let mut status_colors = StatusColors::dark();
status_colors.refine(&user_theme.styles.status);
let mut syntax_colors = match user_theme.appearance {
Appearance::Light => SyntaxTheme::light(),
Appearance::Dark => SyntaxTheme::dark(),
};
if let Some(user_syntax) = user_theme.styles.syntax {
syntax_colors.highlights = user_syntax
.highlights
.iter()
.map(|(syntax_token, highlight)| {
(
syntax_token.clone(),
HighlightStyle {
color: highlight.color,
font_style: highlight.font_style.map(Into::into),
font_weight: highlight.font_weight.map(Into::into),
..Default::default()
},
)
})
.collect::<Vec<_>>();
}
Theme {
id: uuid::Uuid::new_v4().to_string(),
name: user_theme.name.into(),
appearance: user_theme.appearance,
styles: ThemeStyles {
system: SystemColors::default(),
colors: theme_colors,
status: status_colors,
player: match user_theme.appearance {
Appearance::Light => PlayerColors::light(),
Appearance::Dark => PlayerColors::dark(),
},
syntax: Arc::new(syntax_colors),
},
}
}));
}
pub fn list_names(&self, _staff: bool) -> impl Iterator<Item = SharedString> + '_ {
self.themes.keys().cloned()
}
pub fn list(&self, _staff: bool) -> impl Iterator<Item = SharedString> + '_ {
self.themes.values().map(|theme| theme.name.clone())
}
pub fn get(&self, name: &str) -> Result<Arc<Theme>> {
self.themes
.get(name)
.ok_or_else(|| anyhow!("theme not found: {}", name))
.cloned()
}
pub fn load_user_themes(&mut self) {
#[cfg(not(feature = "importing-themes"))]
self.insert_user_theme_familes(crate::all_user_themes());
}
}
impl Default for ThemeRegistry {
fn default() -> Self {
let mut this = Self {
themes: HashMap::default(),
};
this.insert_theme_families([one_family()]);
this
}
}