1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
use crate::{
    private::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
    Bounds, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, LayoutId,
    Model, Pixels, Point, Render, RenderOnce, Size, ViewContext, VisualContext, WeakModel,
    WindowContext,
};
use anyhow::{Context, Result};
use std::{
    any::TypeId,
    hash::{Hash, Hasher},
};

pub struct View<V> {
    pub model: Model<V>,
}

impl<V> Sealed for View<V> {}

impl<V: 'static> Entity<V> for View<V> {
    type Weak = WeakView<V>;

    fn entity_id(&self) -> EntityId {
        self.model.entity_id
    }

    fn downgrade(&self) -> Self::Weak {
        WeakView {
            model: self.model.downgrade(),
        }
    }

    fn upgrade_from(weak: &Self::Weak) -> Option<Self>
    where
        Self: Sized,
    {
        let model = weak.model.upgrade()?;
        Some(View { model })
    }
}

impl<V: 'static> View<V> {
    /// Convert this strong view reference into a weak view reference.
    pub fn downgrade(&self) -> WeakView<V> {
        Entity::downgrade(self)
    }

    pub fn update<C, R>(
        &self,
        cx: &mut C,
        f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
    ) -> C::Result<R>
    where
        C: VisualContext,
    {
        cx.update_view(self, f)
    }

    pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
        self.model.read(cx)
    }

    // pub fn render_with<E>(&self, component: E) -> RenderViewWith<E, V>
    // where
    //     E: 'static + Element,
    // {
    //     RenderViewWith {
    //         view: self.clone(),
    //         element: Some(component),
    //     }
    // }

    pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
    where
        V: FocusableView,
    {
        self.read(cx).focus_handle(cx)
    }
}

impl<V: Render> Element for View<V> {
    type State = Option<AnyElement>;

    fn layout(
        &mut self,
        _state: Option<Self::State>,
        cx: &mut WindowContext,
    ) -> (LayoutId, Self::State) {
        let mut element = self.update(cx, |view, cx| view.render(cx).into_any());
        let layout_id = element.layout(cx);
        (layout_id, Some(element))
    }

    fn paint(self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut WindowContext) {
        element.take().unwrap().paint(cx);
    }
}

impl<V> Clone for View<V> {
    fn clone(&self) -> Self {
        Self {
            model: self.model.clone(),
        }
    }
}

impl<V> Hash for View<V> {
    fn hash<H: Hasher>(&self, state: &mut H) {
        self.model.hash(state);
    }
}

impl<V> PartialEq for View<V> {
    fn eq(&self, other: &Self) -> bool {
        self.model == other.model
    }
}

impl<V> Eq for View<V> {}

pub struct WeakView<V> {
    pub(crate) model: WeakModel<V>,
}

impl<V: 'static> WeakView<V> {
    pub fn entity_id(&self) -> EntityId {
        self.model.entity_id
    }

    pub fn upgrade(&self) -> Option<View<V>> {
        Entity::upgrade_from(self)
    }

    pub fn update<C, R>(
        &self,
        cx: &mut C,
        f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
    ) -> Result<R>
    where
        C: VisualContext,
        Result<C::Result<R>>: Flatten<R>,
    {
        let view = self.upgrade().context("error upgrading view")?;
        Ok(view.update(cx, f)).flatten()
    }
}

impl<V> Clone for WeakView<V> {
    fn clone(&self) -> Self {
        Self {
            model: self.model.clone(),
        }
    }
}

impl<V> Hash for WeakView<V> {
    fn hash<H: Hasher>(&self, state: &mut H) {
        self.model.hash(state);
    }
}

impl<V> PartialEq for WeakView<V> {
    fn eq(&self, other: &Self) -> bool {
        self.model == other.model
    }
}

impl<V> Eq for WeakView<V> {}

#[derive(Clone, Debug)]
pub struct AnyView {
    model: AnyModel,
    layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
    paint: fn(&AnyView, AnyElement, &mut WindowContext),
}

impl AnyView {
    pub fn downgrade(&self) -> AnyWeakView {
        AnyWeakView {
            model: self.model.downgrade(),
            layout: self.layout,
            paint: self.paint,
        }
    }

    pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
        match self.model.downcast() {
            Ok(model) => Ok(View { model }),
            Err(model) => Err(Self {
                model,
                layout: self.layout,
                paint: self.paint,
            }),
        }
    }

    pub fn entity_type(&self) -> TypeId {
        self.model.entity_type
    }

    pub fn entity_id(&self) -> EntityId {
        self.model.entity_id()
    }

    pub(crate) fn draw(
        &self,
        origin: Point<Pixels>,
        available_space: Size<AvailableSpace>,
        cx: &mut WindowContext,
    ) {
        cx.with_absolute_element_offset(origin, |cx| {
            let (layout_id, rendered_element) = (self.layout)(self, cx);
            cx.window
                .layout_engine
                .compute_layout(layout_id, available_space);
            (self.paint)(self, rendered_element, cx);
        })
    }
}

impl<V: Render> From<View<V>> for AnyView {
    fn from(value: View<V>) -> Self {
        AnyView {
            model: value.model.into_any(),
            layout: any_view::layout::<V>,
            paint: any_view::paint::<V>,
        }
    }
}

impl Element for AnyView {
    type State = Option<AnyElement>;

    fn layout(
        &mut self,
        _state: Option<Self::State>,
        cx: &mut WindowContext,
    ) -> (LayoutId, Self::State) {
        let (layout_id, state) = (self.layout)(self, cx);
        (layout_id, Some(state))
    }

    fn paint(self, _: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
        (self.paint)(&self, state.take().unwrap(), cx)
    }
}

impl<V: 'static + Render> RenderOnce for View<V> {
    type Element = View<V>;

    fn element_id(&self) -> Option<ElementId> {
        Some(self.model.entity_id.into())
    }

    fn render_once(self) -> Self::Element {
        self
    }
}

impl RenderOnce for AnyView {
    type Element = Self;

    fn element_id(&self) -> Option<ElementId> {
        Some(self.model.entity_id.into())
    }

    fn render_once(self) -> Self::Element {
        self
    }
}

pub struct AnyWeakView {
    model: AnyWeakModel,
    layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
    paint: fn(&AnyView, AnyElement, &mut WindowContext),
}

impl AnyWeakView {
    pub fn upgrade(&self) -> Option<AnyView> {
        let model = self.model.upgrade()?;
        Some(AnyView {
            model,
            layout: self.layout,
            paint: self.paint,
        })
    }
}

impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
    fn from(view: WeakView<V>) -> Self {
        Self {
            model: view.model.into(),
            layout: any_view::layout::<V>,
            paint: any_view::paint::<V>,
        }
    }
}

impl<T, E> Render for T
where
    T: 'static + FnMut(&mut WindowContext) -> E,
    E: 'static + Send + Element,
{
    type Element = E;

    fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
        (self)(cx)
    }
}

mod any_view {
    use crate::{AnyElement, AnyView, BorrowWindow, Element, LayoutId, Render, WindowContext};

    pub(crate) fn layout<V: 'static + Render>(
        view: &AnyView,
        cx: &mut WindowContext,
    ) -> (LayoutId, AnyElement) {
        cx.with_element_id(Some(view.model.entity_id), |cx| {
            let view = view.clone().downcast::<V>().unwrap();
            let mut element = view.update(cx, |view, cx| view.render(cx).into_any());
            let layout_id = element.layout(cx);
            (layout_id, element)
        })
    }

    pub(crate) fn paint<V: 'static + Render>(
        view: &AnyView,
        element: AnyElement,
        cx: &mut WindowContext,
    ) {
        cx.with_element_id(Some(view.model.entity_id), |cx| {
            element.paint(cx);
        })
    }
}