use crate::{
point, px, size, AnyElement, AvailableSpace, Bounds, Element, ElementId, InteractiveElement,
InteractiveElementState, Interactivity, LayoutId, Pixels, Point, Render, RenderOnce, Size,
StyleRefinement, Styled, View, ViewContext, WindowContext,
};
use smallvec::SmallVec;
use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
use taffy::style::Overflow;
pub fn uniform_list<I, R, V>(
view: View<V>,
id: I,
item_count: usize,
f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> Vec<R>,
) -> UniformList
where
I: Into<ElementId>,
R: RenderOnce,
V: Render,
{
let id = id.into();
let mut style = StyleRefinement::default();
style.overflow.y = Some(Overflow::Hidden);
let render_range = move |range, cx: &mut WindowContext| {
view.update(cx, |this, cx| {
f(this, range, cx)
.into_iter()
.map(|component| component.render_into_any())
.collect()
})
};
UniformList {
id: id.clone(),
style,
item_count,
item_to_measure_index: 0,
render_items: Box::new(render_range),
interactivity: Interactivity {
element_id: Some(id.into()),
..Default::default()
},
scroll_handle: None,
}
}
pub struct UniformList {
id: ElementId,
style: StyleRefinement,
item_count: usize,
item_to_measure_index: usize,
render_items:
Box<dyn for<'a> Fn(Range<usize>, &'a mut WindowContext) -> SmallVec<[AnyElement; 64]>>,
interactivity: Interactivity,
scroll_handle: Option<UniformListScrollHandle>,
}
#[derive(Clone, Default)]
pub struct UniformListScrollHandle(Rc<RefCell<Option<ScrollHandleState>>>);
#[derive(Clone, Debug)]
struct ScrollHandleState {
item_height: Pixels,
list_height: Pixels,
scroll_offset: Rc<RefCell<Point<Pixels>>>,
}
impl UniformListScrollHandle {
pub fn new() -> Self {
Self(Rc::new(RefCell::new(None)))
}
pub fn scroll_to_item(&self, ix: usize) {
if let Some(state) = &*self.0.borrow() {
let mut scroll_offset = state.scroll_offset.borrow_mut();
let item_top = state.item_height * ix;
let item_bottom = item_top + state.item_height;
let scroll_top = -scroll_offset.y;
if item_top < scroll_top {
scroll_offset.y = -item_top;
} else if item_bottom > scroll_top + state.list_height {
scroll_offset.y = -(item_bottom - state.list_height);
}
}
}
}
impl Styled for UniformList {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
#[derive(Default)]
pub struct UniformListState {
interactive: InteractiveElementState,
item_size: Size<Pixels>,
}
impl Element for UniformList {
type State = UniformListState;
fn layout(
&mut self,
state: Option<Self::State>,
cx: &mut WindowContext,
) -> (LayoutId, Self::State) {
let max_items = self.item_count;
let rem_size = cx.rem_size();
let item_size = state
.as_ref()
.map(|s| s.item_size)
.unwrap_or_else(|| self.measure_item(None, cx));
let (layout_id, interactive) =
self.interactivity
.layout(state.map(|s| s.interactive), cx, |style, cx| {
cx.request_measured_layout(
style,
rem_size,
move |known_dimensions: Size<Option<Pixels>>,
available_space: Size<AvailableSpace>| {
let desired_height = item_size.height * max_items;
let width =
known_dimensions
.width
.unwrap_or(match available_space.width {
AvailableSpace::Definite(x) => x,
AvailableSpace::MinContent | AvailableSpace::MaxContent => {
item_size.width
}
});
let height = match available_space.height {
AvailableSpace::Definite(x) => desired_height.min(x),
AvailableSpace::MinContent | AvailableSpace::MaxContent => {
desired_height
}
};
size(width, height)
},
)
});
let element_state = UniformListState {
interactive,
item_size,
};
(layout_id, element_state)
}
fn paint(
self,
bounds: Bounds<crate::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
let style =
self.interactivity
.compute_style(Some(bounds), &mut element_state.interactive, cx);
let border = style.border_widths.to_pixels(cx.rem_size());
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
let padded_bounds = Bounds::from_corners(
bounds.origin + point(border.left + padding.left, border.top + padding.top),
bounds.lower_right()
- point(border.right + padding.right, border.bottom + padding.bottom),
);
let item_size = element_state.item_size;
let content_size = Size {
width: padded_bounds.size.width,
height: item_size.height * self.item_count,
};
let shared_scroll_offset = element_state
.interactive
.scroll_offset
.get_or_insert_with(Rc::default)
.clone();
let item_height = self.measure_item(Some(padded_bounds.size.width), cx).height;
self.interactivity.paint(
bounds,
content_size,
&mut element_state.interactive,
cx,
|style, scroll_offset, cx| {
let border = style.border_widths.to_pixels(cx.rem_size());
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
let padded_bounds = Bounds::from_corners(
bounds.origin + point(border.left + padding.left, border.top + padding.top),
bounds.lower_right()
- point(border.right + padding.right, border.bottom + padding.bottom),
);
cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
style.paint(bounds, cx);
if self.item_count > 0 {
if let Some(scroll_handle) = self.scroll_handle.clone() {
scroll_handle.0.borrow_mut().replace(ScrollHandleState {
item_height,
list_height: padded_bounds.size.height,
scroll_offset: shared_scroll_offset,
});
}
let visible_item_count = if item_height > px(0.) {
(padded_bounds.size.height / item_height).ceil() as usize + 1
} else {
0
};
let first_visible_element_ix =
(-scroll_offset.y / item_height).floor() as usize;
let visible_range = first_visible_element_ix
..cmp::min(
first_visible_element_ix + visible_item_count,
self.item_count,
);
let items = (self.render_items)(visible_range.clone(), cx);
cx.with_z_index(1, |cx| {
for (item, ix) in items.into_iter().zip(visible_range) {
let item_origin = padded_bounds.origin
+ point(px(0.), item_height * ix + scroll_offset.y);
let available_space = size(
AvailableSpace::Definite(padded_bounds.size.width),
AvailableSpace::Definite(item_height),
);
item.draw(item_origin, available_space, cx);
}
});
}
})
},
);
}
}
impl RenderOnce for UniformList {
type Element = Self;
fn element_id(&self) -> Option<crate::ElementId> {
Some(self.id.clone())
}
fn render_once(self) -> Self::Element {
self
}
}
impl UniformList {
pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
self.item_to_measure_index = item_index.unwrap_or(0);
self
}
fn measure_item(&self, list_width: Option<Pixels>, cx: &mut WindowContext) -> Size<Pixels> {
if self.item_count == 0 {
return Size::default();
}
let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
let mut item_to_measure = items.pop().unwrap();
let available_space = size(
list_width.map_or(AvailableSpace::MinContent, |width| {
AvailableSpace::Definite(width)
}),
AvailableSpace::MinContent,
);
item_to_measure.measure(available_space, cx)
}
pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
self.scroll_handle = Some(handle);
self
}
}
impl InteractiveElement for UniformList {
fn interactivity(&mut self) -> &mut crate::Interactivity {
&mut self.interactivity
}
}